2019 - Water Break King

Paël Turn

Paël Turn

In game screenshot

In game screenshot

In game screenshot

In game screenshot

In game screenshot

In game screenshot

In game screenshot

In game screenshot

In game screenshot

In game screenshot

Moodboard

Moodboard

Level concept and modular props

Level concept and modular props

Level design's evolution

Level design's evolution

Water Break King is a very short prototype made in 2 Weeks.
During a 2 weeks training about team management we had to create a prototype of a game. The game didn't realy matter ,it was more focused on working schedules, presentation, roleplay and stress management.

Steven Karl M who is a 3D animator and I had to create everything from scratches for training our weak skills.
Steven Karl M was responsible for all the system blueprints (Camera folow character , double jump ,next level, moving platform...), the animations, the Sounds' choice and integration, the particule fx, beta test.​
I was responsible for the background story, the artistic direction , the Git assistant ;D, the Level design, the character and the asset creation, the setdressing , the lighting, the shaders and 2 blueprint (Partial savegame/"treasure hunts)
Of course decisions were taken together.

Link for download the project:
https://tristansdk.itch.io/water-breack-king

Date
June 3, 2020